The Stellar Crusaders

Base Structures

 

Broadcast Center
These centers allow the Crusaders to evangelize over a 300 light year radius from each center.  Only 1 broadcast center may be created on each base.  They are tech level 5.  They cost 100 supplies and 1,000 MCs to produce.  They have many effects:

1)      .001 of all sentient individuals within the broadcast range (including their own people, not including hive minds) will send them 1 MC per turn.  Federation colonists will not send any money because they don’t have any.  30% of these monies are sent directly to the central government (GCs).

2)      3% + 10 of all sentients within the broadcast range (not including their own people, not including hive minds) will come to the Crusader base per turn if a)  the Crusader base has an active public spaceport and b)  the sentients are in a base with an active public space port.

3)      Every ship of sentient individuals (not including hive minds) within the broadcast range has a 3% chance of converting and becoming a Crusader owned ship per turn.  If the ship has 10 or more highguard on it, the chance of converting drops to 2%.  Unfortunately, Solarian ships will explode if their crews change loyalties.  If a converted ship has highguard on it, all the highguard will return to their home via their personal shuttles.

4)      All scanners within 300 light years automatically detect any Crusader Base with an active Broadcaster center.

Note:  If people are in range of multiple broadcast centers, they will only be affected by the closest broadcast center.  This applies to all broadcast centers whether or not they are from one Crusader or multiple Crusaders.

 

 

Yeast Vats
Since the Crusaders consist of many races, they have advanced yeast vats and greenhouses that can produce sustenance for virtually all life forms.  These vats cost 5 MCs and 1 supply each.  Unlike farms, they don’t produce any MC, but they do produce 1 food unit each.  Since they are self-contained, they work in any climate conditions.  They are tech level 2.  10,000 yeast vats may be produced on each base.

 

Church Parishes
These are many individual dwellings centered around a major religious site.  Each Parish may hold up to 250,000 colonists (and requires 125,000 colonists to be productive).  A maximum of 200 parishes may be built on each world.  Each parish produces 200 MCs, 20 GCs, and 500 medical units per turn.  It costs 500 MCs and 200 supplies to build a parish.  They are tech level 3.

 

Material Redistribution Center
These centers ethically convert illegal contraband into legal goods (1 mc, 1 supply, 3 food and 100 ordnance).  They were first developed by the Enforcers.