The Crusaders Need Your Help

Starting June 6th, 2004, you can vote here to show your interest in the Crusaders.

 

The Crusaders

"..so be wise as serpents and innocent as doves" – Mathew 10:16

Government: Theocratic Republic

Leaders:  The Council of Elders

Minimum Farm Climate

N/A

Maximum Farm Climate

N/A

Favorite Climate

N/A

Colonist Combat

18

Crew Combat

22

Troop Combat

48

Highguard Combat

80

Growth Rate

100

Colonist to Crew

20

Crew to Troop

80

Troop to Highguard

70

Political Correctness

0

Spy Rating

85

PSI Rating

25

Leadership

170

Public Relations

130

Lawfulness

200

Income

130

Mineral Mining

00

Happiness

175

Dark Powers

0

Light Powers

120

Pod Speed

70

Contraband Likes

Stim-Bright Pills

90

PSI Geese

80

Able To Build

Factory

No

Farm

No

Smelter

No

Mineral Mine

No

City

No

Med Lab

No

Terraformer

No

Scanner

No

Undercity

No

Broadcast Center

Yes

Yeast Vats

Yes

Church Parishes

Yes

Redistribution Center

Yes

Lifeform Type: Melting Pot of all sentient, non-hive, races.
This empire was originally founded when a missionary from Earth – now remembered as St. Pemoht – converted the head of a Privateer clan to his religion.  This charismatic duo were part of a great revival that swept their sector of space and converted millions of sentients from all known races.  The purpose of this empire is to evangelize the galaxy.  They have a very high respect for honesty and law.  The eternal salvation of all sentients is very important to them and they mourn whenever an unsaved sentient dies.

Crusaders believe that they have a duty to evangelize, defend the faith, and be good stewards of their resources.  This philosophy has greatly impacted their development.  Since their ranks consists of a wide variety of sentient races, they have an interesting assortment of technology and ship designs.  Given their beliefs, they have discarded many technologies that they believe are unethical or inefficient.  For example, they don’t terraform planets as they prefer to enjoy each planet as it was created.  Their military tactics are designed at stopping other military ships, not at destroying colonists (potential converts).  Crusaders may not sell contraband, gamble, collect taxes, build superweapons, nor attack bases from orbit.

Race Number: 809
Race Version: draft .999